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Title | DeXtreme: Transfer of Agile In-Hand Manipulation from Simulation to |
Description | DeXtreme is a system to perform highly dextrous manipulation with robotic hands using scaled simulation |
Keywords | Dexterous, Robotic, Manipulation |
WebSite | dextreme.org |
Host IP | 185.199.108.153 |
Location | - |
Site | Rank |
US$1,592
Last updated: 2023-05-20 09:03:35
dextreme.org has Semrush global rank of 0. dextreme.org has an estimated worth of US$ 1,592, based on its estimated Ads revenue. dextreme.org receives approximately 183 unique visitors each day. Its web server is located in -, with IP address 185.199.108.153. According to SiteAdvisor, dextreme.org is safe to visit. |
Purchase/Sale Value | US$1,592 |
Daily Ads Revenue | US$1 |
Monthly Ads Revenue | US$44 |
Yearly Ads Revenue | US$529 |
Daily Unique Visitors | 12 |
Note: All traffic and earnings values are estimates. |
Host | Type | TTL | Data |
dextreme.org. | A | 899 | IP: 185.199.108.153 |
dextreme.org. | A | 899 | IP: 185.199.109.153 |
dextreme.org. | A | 899 | IP: 185.199.111.153 |
dextreme.org. | A | 899 | IP: 185.199.110.153 |
dextreme.org. | NS | 900 | NS Record: ns2.hover.com. |
dextreme.org. | NS | 900 | NS Record: ns1.hover.com. |
More Research DexPBT Learning Dexterity for Trifinger Isaac Gym De X treme: Transfer of Agile In-Hand Manipulation from Simulation to Reality Ankur Handa , Arthur Allshire , Viktor Makoviychuk , Aleksei Petrenko , Ritvik Singh , Jingzhou Liu , Denys Makoviichuk , Karl Van Wyk , Alexander Zhurkevich , Balakumar Sundaralingam , Yashraj Narang , Jean-Francois Lafleche , Dieter Fox , Gavriel State Paper arXiv --> Video Code --> DeXtreme achives human-like in-hand manipulation while training entirely in simulation. In the inset video, we show the live visualisation (no physics involved) of the states of hand and cube in Omniverse i.e. the joint values of the hand and cube pose are teleported in simulation. The Omniverse video is recorded at 10Hz while the real-world video is captured at 30Hz so there might be some repetitive frames and lag in the inset video. The live visualisation is only possible because of the explicit representation used for tracking the cube and we found this to |
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